Media, education and reality
نویسندگان
چکیده
منابع مشابه
Virtual Reality and Education
Virtual Reality (VR), a new computer technology, has incredible potential in the education field. The reason for this assertion is that education is a field that requires the students to understand complex data, particularly in the study of science (see "Why is science hard to learn?" by Millar) and VR makes that task easier. VR presents information in a 3-dimensional form with the participant ...
متن کاملVirtual Reality and Education
Introduction Background One of the challenges in working with instructional media is that developers and educators are confronted with a rapidly moving target in terms of information technology's capabilities. The business and entertainment sectors are driving a fast-paced evolution of the devices people have in their workplaces and homes. Researchers and educators are scrambling to assess the ...
متن کاملMedia education.
The American Academy of Pediatrics recognizes that exposure to mass media (eg, television, movies, video and computer games, the Internet, music lyrics and videos, newspapers, magazines, books, advertising) presents health risks for children and adolescents but can provide benefits as well. Media education has the potential to reduce the harmful effects of media and accentuate the positive effe...
متن کاملMixed Reality @ Education
Augmented reality is a new way that augments virtual and artificial objects on the real environment. The aim of this paper is to show the integration of this technology in the education. Can we improve our lessons by using this technology or is it only a hype and consequently worthless for us? Different examples using the AR approach will be presented. Finally, we show the advantages and disadv...
متن کاملRepresentation , Reality , and Emotions Across Media
We read fiction because we enjoy the emotional responses it generates. Through fiction, we can delight at a clever and subtle use of language, deeply sympathize with characters, or marvel at a plot twist. Even tragic stories are, in some sense, enjoyable. Feelings motive us to engage with other dramatic media as well: we go to the theater, watch films, and play videogames in large part to feel ...
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ژورنال
عنوان ژورنال: Comunicar
سال: 2006
ISSN: 1134-3478,1988-3293
DOI: 10.3916/c26-2006-30